I created 3 materials with substance Designer : Painted Wood/Old Wood/Rotten Wood
I sculpted some planks inside of Zbrush and retopoded with Maya.
Everything were blend inside of Substance Painter.
For the next step I ll export the different SP masks and create a specific material inside of UE4.
I want to keep a really good texture resolution by making tile the basic materials and using the masks as a blend.